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Results: 209



#Item
41Chess / Game theory / Gaming / Chess rules / Chess theory / Chess endgames / Kriegspiel / Endgame tablebase / Chess endgame / Outline of chess / Computer chess / Checkmate

Retrograde analysis of Kriegspiel endgames Paolo Ciancarini and Gian Piero Favini Abstract—A game tree can be constructed starting from its leaves with a technique called Retrograde Analysis. It is useful to solve some

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
42Game artificial intelligence / Monte Carlo tree search / General game playing / A* search algorithm / Tree traversal / Super Mario / Artificial intelligence / Trie / Tree

Monte Mario: Platforming with MCTS Emil Juul Jacobsen Rasmus Greve Julian Togelius

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Source URL: julian.togelius.com

Language: English - Date: 2014-07-22 08:28:18
43

Tree Game CPSPC 2006 Warszawa, Den 4. Submit: game.c / game.cpp / game.pas Input: stdin

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Source URL: mo.mff.cuni.cz

Language: Czech - Date: 2010-06-27 11:13:28
    44

    Linear Game Automata: Decidable Hierarchy Problems for Stripped-Down Alternating Tree Automata Jacques Duparc1 , Alessandro Facchini1,2? , and Filip Murlak3?? 1

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    Source URL: my.unil.ch

    Language: English
      45Mathematics / Game artificial intelligence / Search algorithms / Applied mathematics / Combinatorial game theory / Minimax / Monte Carlo tree search / Negamax / Monte Carlo method / Heuristic / Greedy algorithm / A* search algorithm

      Online Evolution for Multi-Action Adversarial Games Niels Justesen1 , Tobias Mahlmann2 , and Julian Togelius3 1 2 IT University of Copenhagen

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      Source URL: julian.togelius.com

      Language: English - Date: 2016-03-20 21:44:35
      46Game artificial intelligence / Search algorithms / Minimax / Alphabeta pruning / Principal variation search / Artificial neural network / Variation / Reinforcement learning / Pruning / Game tree / TD-Gammon / Tree traversal

      Reinforcement Learning Techniques in ’Jumper’ MITCHELL BRUNTON and SHAANAN N. COHNEY University of Melbourne General Terms: Machine Learning, Jumper

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      Source URL: cohney.info

      Language: English - Date: 2016-01-24 20:49:37
      47

      A Risky Proposal: Designing a Risk Game Playing Agent Juan Lozano, Dane Bratz, Abstract Monte Carlo Tree Search methods provide a general framework for modeling decision problems

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      Source URL: cs229.stanford.edu

      Language: English - Date: 2013-01-09 18:02:31
        48Leisure / Game theory / Gaming / Game artificial intelligence / General game playing / Game Description Language / Monte Carlo tree search / Video game / Game / Genetic algorithm / Randomness / Arcade game

        General Video Game Evaluation Using Relative Algorithm Performance Profiles Thorbjørn S. Nielsen1 , Gabriella A. B. Barros1 , Julian Togelius2 , and Mark J. Nelson3 1 2

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        Source URL: julian.togelius.com

        Language: English - Date: 2015-03-11 02:11:53
        49

        Monte Carlo Tree Search in Go Adrien Cou¨etoux and Martin M¨uller and Olivier Teytaud Abstract Monte Carlo Tree Search (MCTS) was born in Computer Go, i.e. in the application of artificial intelligence to the game of G

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        Source URL: webdocs.cs.ualberta.ca

        Language: English - Date: 2015-11-16 19:05:02
          50

          Playout Policy Adaptation for Games Tristan Cazenave∗ LAMSADE Université Paris-Dauphine Abstract. Monte Carlo Tree Search (MCTS) is the state of the art algorithm for General Game Playing (GGP). We propose to learn a

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          Source URL: www.lamsade.dauphine.fr

          Language: English - Date: 2015-05-28 11:50:53
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